Use already-created game or make one with categories of information along the top row and amounts of reward (cups of water), down the columns. The game board is displayed on a wall or easel, or could be projected on a wall with a computer or overhead projector.
Divide students into two teams, each of which will represent a different community. Each team/community must work together to come up with the questions for the answers on the board. Ask each team to take two minutes to come up with a team name related to water, and a team sign (hand/arm motions) related to water. The symbol will be what they do to demonstrate that they are ready to respond. Emphasize that they must confer with their teammates before responding.
Alternating between team/communities, ask a student to choose a category and an amount. Reveal and read the answer from beneath the cover. Recognize the team that has conferred and is demonstrating their sign.
If the team is correct, one member goes to the container of water marked “aquifer”, takes the cup and pours the amount of cups indicated on the cover into the vial for their community. If the response is incorrect, the other team has a minute to attempt the correct response. If they are correct, a member of the team will go put the amount of water in their vial. If neither team responds correctly, tell and teach the question.
Randomly assign one of the questions to be Double Jeopardy. If the team answers correctly, it receives double the cups of water. If they answer incorrectly, it must return double the cups of water to the aquifer.
Occasionally remove a large amount of water from the aquifer completely, explaining that the water must go to farmers, drought, endangered species. This means there is less water available for the communities to draw on.
Continue alternating between communities for choosing the category and amount until the board is completely revealed or time is out. The team with the most water in their vial wins the game. |